I know on windows there are a bunch of installer tools you can use to create an installer, but on Mac OS I've seen two ways to install apps: A DMG file which you download, double-click, then run an application inside - the application typically has you drag an icon to another icon (representing the Applications folder) to install the app.
Global Nav Open Menu Global Nav Close Menu; Apple; Shopping Bag +.
In the third installment we look at options for packaging and distributing your Java application to Mac OS X owners. For now, we're only setting the parameter for setting the name of the application. If you have an icon for your application that you'd like to assign to appear in the dock you can use the.
Actually, I also don't think packaging a JavaFX application for an OS other than the OS you are building on is a supported feature of the JavaFX 8 packager, so I don't think you will be able to do what you are attempting to do (package an OS X application on a Windows machine). In order to package an NW.js application for Mac OS X, proceed as follows:Create a copy of nwjs.app and rename it to ToDO.app.Right-click on the ToDO. This website uses cookies and other tracking technology to analyse traffic, personalise ads and learn how we can.
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Mac OS X is Apple's operatingsystem for its line of Macintosh computers. Its interface, known asAqua, is built on a Unix foundation. Although ithas much of the look and feel of the former Mac OS,features such as preemptive multitasking, symmetric multiprocessing,multithreading, and protected memory give Mac OS X improved stabilityand performance. For the current version's system requirements, seeApple's Mac OS XTechnical Specifications.
Currently, four Mac OS X-related products are available:
Mac OS X: This is the version most Macintoshowners should use. It is a consumer operating system designed for useon your personal computer. For more information, see Apple's Mac OS X page and Developer page forMac OS X.
Mac OS X Server: This is Apple's server operatingsystem. It is similar to the consumer release of Mac OS X, but alsoincludes a suite of network services, such as a print server, filesharing, QuickTime streaming, NetBoot, and advanced webhosting. For more information, see Apple's Mac OS X Server page.
iOS: Based on Mac OS X, versions of iOS run on theiPhone, the iPod touch, and the iPad. The iOS was designed forhandheld devices, and is much more tightly controlled than otherversions of Mac OS X. Despite their shared origins, applications(apps) developed for iOS are not compatible with Mac OS X, and viceversa.
Darwin:Darwin is the Unix-likefoundation upon which Mac OS X is based. Its code is opensource, and it is available as a stand-alone operatingsystem. Although Darwin will run many Unix applications, including theX Window System, it does not have the Mac OS X interfaceand thus will not run Mac OS X applications. For more information, seeApple's Developer Open Sourcepage.
The OS X operating system combines a stable core with advanced technologies to help you deliver world-class products on the Mac platform. Knowing what these technologies are, and how to use them, can help streamline your development process, while giving you access to key OS X features.
At a Glance
This guide introduces you to the range of possibilities for developing Mac software, describes the many technologies you can use for software development, and points you to sources of information about those technologies. It does not describe user-level system features or features that have no impact on software development.
OS X Has a Layered Architecture with Key Technologies in Each Layer
It’s helpful to view the implementation of OS X as a set of layers. The lower layers of the system provide the fundamental services on which all software relies. Subsequent layers contain more sophisticated services and technologies that build on (or complement) the layers below.
The lower the layer a technology is in, the more specialized are the services it provides. Generally, technologies in higher layers incorporate lower-level technologies to provide common app behaviors. A good rule of thumb is to use the highest-level programming interface that meets the goals of your app. Here is a brief summary of the layers of OS X.
The Cocoa (Application) layer includes technologies for building an app’s user interface, for responding to user events, and for managing app behavior.
The Media layer encompasses specialized technologies for playing, recording, and editing audiovisual media and for rendering and animating 2D and 3D graphics.
The Core Services layer contains many fundamental services and technologies that range from Automatic Reference Counting and low-level network communication to string manipulation and data formatting.
The Core OS layer defines programming interfaces that are related to hardware and networking, including interfaces for running high-performance computation tasks on a computer’s CPU and GPU.
The Kernel and Device Drivers layer consists of the Mach kernel environment, device drivers, BSD library functions (libSystem), and other low-level components. The layer includes support for file systems, networking, security, interprocess communication, programming languages, device drivers, and extensions to the kernel.
Relevant Chapters:Cocoa Application Layer, Media Layer, Core Services Layer, Core OS Layer, Kernel and Device Drivers Layer
You Can Create Many Different Kinds of Software for Mac
Using the developer tools and system frameworks, you can develop a wide variety of software for Mac, including the following:
Apps. Apps help users accomplish tasks that range from creating content and managing data to connecting with others and having fun. OS X provides a wealth of system technologies such as app extensions and handoff, that you use to extend the capabilities of your apps and enhance the experience of your users.
Frameworks and libraries. Frameworks and libraries enable code sharing among apps.
Command-line tools and daemons. Command-line tools allow sophisticated users to manipulate data in the command-line environment of the Terminal app. Daemons typically run continuously and act as servers for processing client requests.
App plug-ins and loadable bundles. Plug-ins extend the capabilities of other apps; bundles contain code and resources that apps can dynamically load at runtime.
System plug-ins. System plug-ins, such as audio units, kernel extensions, I/O Kit device drivers, preference panes, Spotlight importers, and screen savers, extend the capabilities of the system.
Relevant Chapter:Creating Software Products for the Mac Platform
When Porting a Cocoa Touch App, Be Aware of API Similarities and Differences
Chrome For Mac Os X
The technology stacks on which Cocoa and Cocoa Touch apps are based have many similarities. Some system frameworks are identical (or nearly identical) in each platform, including Foundation, Core Data, and AV Foundation. This commonality of API makes some migration tasks—for example, porting the data model of your Cocoa Touch app—easy.
Other migration tasks are more challenging because they depend on frameworks that reflect the differences between the platforms. For example, porting controller objects and revising the user interface are more demanding tasks because they depend on AppKit and UIKit, which are the primary app frameworks in the Cocoa and CocoaTouch layers, respectively.
See Also
Apple provides developer tools and additional information that support your development efforts.
Xcode, Apple’s integrated development environment, helps you design, create, debug, and optimize your software. You can download Xcode from the Mac App Store.
For an overview of the developer tools for OS X, see the Xcode Apple Developer webpage. For an overview Xcode functionality, read Xcode Overview.
The OS X Developer Library contains the documentation, sample code, tutorials, and other information you need to write OS X apps. You can access the OS X Developer Library from the Apple Developer website or from Xcode. In Xcode, choose Help > Documentation and API Reference to view documents and other resources in the Organizer window.
In addition to the OS X Developer Library, there are other sources of information on developing different types of software for Mac:
Apple Open Source. Apple makes major components of OS X—including the UNIX core—available to the developer community. To learn about Apple’s commitment to Open Source development, visit Open Source Development Resources. To learn more about some specific Open Source projects, such as Bonjour and WebKit, visit Mac OS Forge.
BSD. Berkeley Software Distribution (BSD) is an essential UNIX-based part of the OS X kernel environment. Several excellent books on BSD and UNIX are available in bookstores. But you can also find additional information on any of the websites that cover BSD variants—for example, The FreeBSD Project.
Third-party books. Several excellent books on Mac app development can be found online and in the technical sections of bookstores.